• Exhibition / Cryptoart
  • 04/25/2022 @ 9:53 AM

Today, we're pleased to share a brief overview of the NFT show New Horizons, curated by artist NessGraphics at Pellas Gallery in Boston.

The show, which collaborated with Metaversal and Atomic Form, welcomed 600 visitors on opening night and is sold-out. See full press release here.

NessGraphics: “FL1PP3R.v.01”

NessGraphics’ ***N3URAL1NK*** series is as much a visually stunning portrayal of a dystopian future where cyberpunk meets pop culture as it is a portal into the masterful mind of the artist himself. This piece, titled ***FL1PP3R v.01*** brought to life memories of the artist’s childhood when he visited the Salem Willows arcade in Salem, MA, during his elementary school days. “They had a few pinball machines that I was horrible at playing but was always so intrigued by the designs and intricacies of the game,” said NessGraphics. Which, for those who know him, his words embody the same qualities that radiate from his work —humility, wit, raw talent, and genius. Ness’s process starts with the raw conceptualization of an idea and scene, often taking weeks to manifest. He rushes to his studio with clarity amidst a world (and mind) full of distraction. Orchestrating while digitally sketching out his visions in 3D, using Cinema 4D, Octane Render, and Adobe After Effects, they take shape in reality. It is then that NessGraphics undulates with layers upon layers of intricate stylistic detail while pushing the limits of both imagination and workstation. His meticulous attention to detail serves as a permanent store of culturally relevant happenings within the crypto-NFT space on the blockchain for history to enjoy along with his collectors.


PlanttDaddii: “​​ɖʀօք ɨȶ”

Sam Clover aka PLANTTDADDII is a digital sculptor from Seattle currently residing in Brooklyn.

Her work typically involves an energetic blend of flora, fauna, and her own characters. She started sculpting at a young age, and started sculpting digitally in 2018.

"Drop it" is an exploration of displacement and helplessness during multiple life transitions. The piece embodies the act of recalling people and memories that were once a comfort. The more you visit a memory the more distorted it becomes. Unknowingly, the memory turns into something unrecognizable and disposable. 

To preserve and protect cherished memories you have to make new ones, and drop the old ones, for now. Trust that you're going to be okay on your own.

In December 2020 she parted ways with a nearly decade long relationship. Shortly after that in September 2021 she sold everything she owned and moved from her hometown, Seattle, to Brooklyn. She began sculpting this piece in September shortly after the move, and chipped away at it until its completion In late January 2022.

This piece was created in transition. After the move she didn't have access to her normal computer setup, due to a cramped apartment and roommate arrangement. She completed a large part of this piece on a laptop in coffee shops, an office space she rented out, hotels and airbnb.

Software used to create this piece: Zbrush, Substance painter, Cinema4d, Maya, Octane Render, Photoshop for post.


Ryan Talbot: “Gone Fishing”

Gone Fishing & the entire Curiosity series is about remembering what it was like to discover new things as a kid. Each work is a perfectly looping vignette that describes an impactful moment that I've experienced growing up, such as playing an instrument for the first time or trying to stand on an ice-rink. Gone Fishing draws from my own childhood memory of fishing with my Dad after we chased down a stocking truck that had just re-stocked the river. I’ve combined that memory with a playful style of 3D animation inspired by going to the cinema.

The process of creating my animations usually begins with a sketch. From there, I block out each scene in a program called Cinema4D where I also do character modeling, keyframe animation, texturing, lighting and rendering. I’m drawn to the medium of Digital 3D because I love creating photorealistic scenes that stretch the imagination of what can actually be captured on camera.


Raoul Marks: “Layer 2 Enlightenment”

The Astronaut has become one of the most pervasive memes of NFT art today. In Marks’ body of work, the “Astro" has become an allegorical figure, representing anonymity and exploration in newly discovered dimensions. This work depicts the Astro floating, as if in an almost pupae or fetal state. The throbbing, garish lexicon of the sub culture pulsates around the figure. Halfway through the piece a chaotic disruption tears at the digital fabric and builds a new super-imposed reality - a second layer. A tranquil, evolved hint at the sublime. This process reflects the constantly evolving ecosystem that crypto art represents. An almost infinitely complicated cultural structure is starting to take form - at first rough, brash and in its early stages of formation - it will over time mutate and transform into something unrecognizable to us today.

Raf Grassetti: “Infinity”

"Infinity" is a part of the dreamlike series by Grassetti, that pushes the boundaries of digital sculptures. The composition is the pursuit of the mind, body, heart representation and how they are all connected.

The mind is represented by the negative shapes of the model combined by the flow of the hair, creating a sense of infinite loop in the image composition, leading to always its heart. The exploration of the red used in the image and pulsating through the loop is the heart, giving a sense of life through the static nature of the sculpture. The warmth coming from inside combined with a cold shell represents beauty, and transformation within yourself."

Annibale Siconolfi: “The Cycle”

The Cycle shows us the succession of the seasons that illuminate the enormous buildings of a futuristic city.

Elements like the old bridges and the statue represent the link with the past of the city. The perfect balance

between the past and the future is a typical characteristic of Annibale Siconolfi's work, influenced by his Architecture studies in Rome.

In this piece, the new city is characterized by the repetition of housing modules that develops upwards. Nature integrates beautifully with all the buildings and shows us its colors during the changing of the seasons.

Gernge: “Root Cause Analysis” (Billy Chitkin)

"Root Cause Analysis is a play on the “back alley doctor” archetype — the doctor known for discretion about the illicit activities of those that turn to him. Transplant that crime film trope into a futuristic, cyberpunk world, and this scene is what you might get. The unfolding Saibren City series by Gernge builds upon itself as new characters are introduced and familiar ones return.

With each new release, the viewer is given another glimpse into this expansive universe. Subtle details are peppered throughout the scenes in the Saibren City series, rewarding keen observers. Now the hidden gems in Root Cause Analysis breach the real world, with homage paid to specific Gernge collectors.

Creating a 3D render with this level of detail involves weeks of working around the clock. Day one is spent in Cinema 4D, laying the groundwork with primitive shapes, placeholder objects, and a handful of lights. Then, each successive day, the dozens of higher fidelity objects — radios, flickering screens, etc. — are created with detailed textures using Redshift Render, Substance Painter, Adobe Photoshop, and After Effects to construct a rich, lived-in world. 

Archan Nair: ' Chryseis '

"True understanding lies beyond knowledge and conception in the source of awareness.. where there seems to be an emergence which on the surface seems like infinite loops processing with each other, but in its core is pure joy.. expressing its radiance which is infinite creativity and love. Music created using generative processing and explorations. Have always loved exploring soundscapes and this comes as a beautiful way of sharing alongside my visual Journey."

Jarvin Art: “PROLOGUE”

"Prologue" is the gate to a new journey, a beginning, a threshold. Just like every other artwork of her's, she explored the possibilities of city life in a time beyond and imagined what it would look like as the biggest buildings humankind ever seen until now look almost tiny in the cities of the future. In this piece, she pushed the limits of details and aimed for her audience to get lost in the epic sense of scale. It represents Jarvinart's evolution within 2021, as everything started with "Threshold" exactly a year before. "Prologue" is the piece for those who want to join Jarvinart's journey of a long-thought roadmap.

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